
In fact, Hardsuit was pitching Bloodlines 2 to Paradox while the troubled tabletop version was still being written. Mitsoda was quick to point out that his game has little if anything in common with the tabletop RPG.

Bloodlines 2 will be no different, but its developers are moving things geographically north to Seattle, Washington. The other major appeal of the Vampire franchise is that it’s set in the modern day. Social stealth is the name of the game, and only by blending in can individual vampires continue to exist. Its more immediate and intimate struggles revolve around maintaining the Masquerade, the effort to delude all of humanity into thinking that the undead don’t actually exist. Their centuries-long conflicts play a major role in the game’s sweeping narrative arcs. Rarely do these vampire families get along. There’s the aggressive and iconoclastic Brujah clan of vampires, the brooding Toreadors, and the proud and aristocratic Ventrue to name just a few. In White Wolf’s Vampire, players take on the role of powerful undead creatures with specific lineages. The Ventrue clan, known as the “clan of kings,” was only recently confirmed as an option for players in Vampire: The Masquerade - Bloodlines 2. Polygon sat down with both Ellison and Mitsoda last month to discuss their history with the Vampire franchise, and to talk about what’s to come for fans of the RPG. Joining him is senior writer Cara Ellison, a former journalist turned games writer and a rabid fan of the original game. Its narrative lead is none other than Brian Mitsoda, the man responsible for the storyline of that original game. Vampire: The Masquerade - Bloodlines 2 is Paradox’s attempt at a sequel, currently in development by the team at Hardsuit Labs.

Its storyline is so highly regarded that it played a major role in Paradox Interactive’s decision to purchase White Wolf in 2015.


It allows players to chart their own course through a grim and morally ambiguous version of early 2000s Los Angeles. Rooted in White Wolf’s sprawling World of Darkness pen-and-paper universe, Bloodlines is a deeply narrative video game. What has kept the game relevant over the years is its writing. Lackluster sales caused developer Troika Games to limp away from the project more or less broken. In 2004, the ambitious but buggy role-playing game went toe to toe with the likes of Gordon Freeman, Master Chief, and Solid Snake only to lose badly. The original Vampire: The Masquerade - Bloodlines could not have been released at a worse time.
